# Crop and animal graphical sub-classes

Now that we have a resource file and the CropGraphicsPixmapItem and AnimalGraphicsPixmapItem classes we can turn our attention to the individual crops and animals.

We will need to sub-class CropGraphicsPixmapItem to create:

• WheatGraphicsPixmapItem
• PotatoGraphicsPixmapItem

and we will need to sub-class AnimalGraphicsPixmapItem to create:

• CowGraphicsPixmapItem
• SheepGraphicsPixmapItem

Doing this will provide us will classes for each crop and animal type that are straight-forward to use and instantiate.

The video below demonstrates how to do this.